Posts

The Mobile Game Control Problem

THE MOBILE TOUCH CONTROLLER PROBLEM      Let’s cut to the chase. Mobile touch controls suck. Games created in the 1980’s are more satisfying to play than most things available today on the App Store. Why is that? Clearly, smart phones have way more power under the hood than the NES, so its not about graphics or blast processing. It has everything to do with tactile feedback . When you first plant your hands on the NES Controller, your hands lock into its rigid right angles. Your thumbs fall upon a D-pad on the left and two small buttons on the right. After just a few seconds, you will acclimate to this interface and it will soon become an extension of you. You will be able to wield it at your will and what you see on the screen reflect s that. P hysical buttons and D-pads communicate with your fingertips at a micro level. The press, hold and release are felt moment to moment . After a short while, m ashing these little buttons can be rather satisfying…      Mobil

Hello World

     As is tradition in coding, I am opening with "Hello World". The origin of "Hello World" within the realm of coding began in in the 1978 book The C Programming Language ... Just Kidding, I am not here to talk about the origins "Hello World". I'm not going to do a better job then Wikipedia on that one (Hello World - Wikipedia) .      I am here to talk about dope shit like video games, comic books, coding and all things that come with them. I learned a lot over the years (plan to continue learning) and would like to share my findings somewhere.      In addition to tutorials I plan to review products and games. Specifically HTML5 Games and Mobile Games. There are already enough places to find reviews of the latest AAA title, I am here to service the small studio/ Solodev/ Indie scene. Since buying my first smart phone in 2012, I have downloaded and played 100's of mobile and web games of many genres. (Many of which are not even available anymore.